Since you are a big fan of Final Fantasy Tactics & Tactics Ogre, surely you experienced the job system in both games. He further explained the philosophy behind this choice of unique character, particularly as a fan of the previously acclaimed Square tactics games. However, we think they turned out great as a unique unit in the end. The seven characters who participate in the Scales of Conviction voting are all playable key units, so we planned to make the comrades who joined at various points of the story to be powerful units with differing specialties.Īs for challenges, we especially struggled with the three characters with the highest belief parameter threshold, Quahod, Decimal, and Giovanna. Can you tell us what are the thoughts behind designing each characters’ abilities and what are the challenges to set them apart from each other to make them feel unique?Īrai: After we had decided who the four main characters would be, we then thought about their aides and divided the unit performance amongst them into tank, healer, bow, and debuff. ![]() There are 30 playable characters in the game and all of them are unique. Unlike previous Square tactics games like Final Fantasy Tactics or Tactics Ogre, there are no skill classes in Triangle Strategy, instead, each character has a completely unique set of skills. ![]() The fourth “spot-on” ending is harder to obtain than the other three endings of Triangle Strategy but offers a more positive outcome for the characters involved.Īrai also gave us more information about designing each of the game’s 30 playable characters. We hope that each user will reach an ending that would prove to be a satisfactory outcome for their experience. Follow us on Twitter Follow and Tweet us Tweet to it is important to note that we do not consider that ending as the “true” or “right” ending – or what we call, the “Serenoa” ending.
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